Hi, I just corrected the findUnit method to also find units on unitialized pipelines, however I haven't submited it yet, since I want to correct another bug first. You should always use the processor's findUnit method, because in the osgPPU pipeline graph there might be potentially loops (see motion blur or hdr example). So using osg's find node method it might not terminate. After the unit pipeline is initialized the loops are resolved and hence afterwards a simple node visitor should be also able to find any unit.
Art ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26879#26879 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org