Hi Art,

I have downloaded the latest version of osgPPU from svn.  I fixed one bug - it 
was easy, just a typo - but I have 2 other bugs only you can fix.  Here is the 
listing:

Code:

  2%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o
/home/allen/projects/osgppu/src/osgPPU/Unit.cpp: In member function ‘virtual 
void osgPPU::Unit::DrawCallback::drawImplementation(osg::RenderInfo&, const 
osg::Drawable*) const’:
/home/allen/projects/osgppu/src/osgPPU/Unit.cpp:703: error: ‘class 
osg::PixelDataBufferObject’ has no member named ‘getOrCreateGLBufferObject’
/home/allen/projects/osgppu/src/osgPPU/Unit.cpp:705: error: ‘class 
osg::PixelDataBufferObject’ has no member named ‘getOrCreateGLBufferObject’
make[2]: *** [src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o] Error 1
make[1]: *** [src/osgPPU/CMakeFiles/osgPPU.dir/all] Error 2
make: *** [all] Error 2



I can not find any function close to the name of this function.
I have included in this post the updated unit.h file for your convenience.  I 
hope it helps.
When you say:

> 
> After the unit pipeline is initialized the loops are resolved and hence 
> afterwards a simple node visitor should be also able to find any unit. 
> 

I understand the term, initialize, means when the application is running and 
not after the line of code:  osgPPU::Processor *processor = new 
osgPPU::Processor();
Am I correct?

And I will be "happy" to use the findUnit() command once you have corrected any 
and all bugs you need to.

Sincerely,
Allen

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26880#26880




Attachments: 
http://forum.openscenegraph.org//files/unit_414.h


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to