Hi Art, I have downloaded the latest version of osgPPU from svn. I fixed one bug - it was easy, just a typo - but I have 2 other bugs only you can fix. Here is the listing:
Code: 2%] Building CXX object src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o /home/allen/projects/osgppu/src/osgPPU/Unit.cpp: In member function ‘virtual void osgPPU::Unit::DrawCallback::drawImplementation(osg::RenderInfo&, const osg::Drawable*) const’: /home/allen/projects/osgppu/src/osgPPU/Unit.cpp:703: error: ‘class osg::PixelDataBufferObject’ has no member named ‘getOrCreateGLBufferObject’ /home/allen/projects/osgppu/src/osgPPU/Unit.cpp:705: error: ‘class osg::PixelDataBufferObject’ has no member named ‘getOrCreateGLBufferObject’ make[2]: *** [src/osgPPU/CMakeFiles/osgPPU.dir/Unit.o] Error 1 make[1]: *** [src/osgPPU/CMakeFiles/osgPPU.dir/all] Error 2 make: *** [all] Error 2 I can not find any function close to the name of this function. I have included in this post the updated unit.h file for your convenience. I hope it helps. When you say: > > After the unit pipeline is initialized the loops are resolved and hence > afterwards a simple node visitor should be also able to find any unit. > I understand the term, initialize, means when the application is running and not after the line of code: osgPPU::Processor *processor = new osgPPU::Processor(); Am I correct? And I will be "happy" to use the findUnit() command once you have corrected any and all bugs you need to. Sincerely, Allen ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26880#26880 Attachments: http://forum.openscenegraph.org//files/unit_414.h _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

