Can someone please post a working example of rendering 100k+ instanced objects using OSG?
I have seen quite a few posts saying you need to use shaders or some other advanced technique, but haven't found any concrete examples. I need to render around 100k boxes without killing the framerate. I have tried modifying the NVidia pseudo-instancing example to work with OSG, but it hasn't worked out. I tried using a GLSL shader with gl_InstanceID. I tried modifying the OSGForest example. I have tried and tried and searched and searched but nothing I have tried is working, and I'm out of time. If anyone has an example of this, I would really appreciate it. Thanks, Nick
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