Can someone please post a working example of
rendering 100k+ instanced objects using OSG?

I have seen quite a few posts saying you need to
use shaders or some other advanced technique,
but haven't found any concrete examples.

I need to render around 100k boxes without killing
the framerate.

I have tried modifying the NVidia pseudo-instancing
example to work with OSG, but it hasn't worked out.
I tried using a GLSL shader with gl_InstanceID.
I tried modifying the OSGForest example.

I have tried and tried and searched and searched
but nothing I have tried is working, and I'm out of
time. If anyone has an example of this, I would
really appreciate it.

Thanks,
Nick
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