Hi Paul --

I didn't mean to imply that the technique wasn't viable --
due to my errors and lack of experience I was unable
to correctly implement instanced rendering by passing
the data in a floating point texture.

Do you have an example you would be willing to post?

Thanks,
Nick

On Fri, Apr 23, 2010 at 11:26 AM, Paul Martz <[email protected]> wrote:

> Nicholas Vidovich wrote:
>
>> Thanks, Christian --
>>
>> I have tried modifying the osgdrawinstanced example as well.
>>
>> Do you have an example that sets the positions of the instances?
>>
>> I tried passing positions in as a uniform sampler2D texture,
>> but that didn't work out.
>>
>
> I have done instanced rendering where position and orientation are passed
> as elements of a floating point texture. This works fine.
>
> --
>  -Paul Martz      Skew Matrix Software
>                   http://www.skew-matrix.com/
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to