Hi Paul -- I didn't mean to imply that the technique wasn't viable -- due to my errors and lack of experience I was unable to correctly implement instanced rendering by passing the data in a floating point texture.
Do you have an example you would be willing to post? Thanks, Nick On Fri, Apr 23, 2010 at 11:26 AM, Paul Martz <[email protected]> wrote: > Nicholas Vidovich wrote: > >> Thanks, Christian -- >> >> I have tried modifying the osgdrawinstanced example as well. >> >> Do you have an example that sets the positions of the instances? >> >> I tried passing positions in as a uniform sampler2D texture, >> but that didn't work out. >> > > I have done instanced rendering where position and orientation are passed > as elements of a floating point texture. This works fine. > > -- > -Paul Martz Skew Matrix Software > http://www.skew-matrix.com/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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