Hi Stefan, This sounds interesting! Maybe this is a better solution than my own simple implementation based on osgDB::Serializer / boost::asio.
I have some questions about how it works: a ) Is the output a single image which is constructed from all nodes image parts, or is it possible to use it to project large images with very high resolution to screen, using each node rendering a defined viewport of the screen? (just using your datatransfer and swap control functions for cluster control) b) Is it possible to distort with eq to project on curved screens? Something like rtt -> distort with shader -> project? Best regards, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27960#27960 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

