Hello Stefan,

Impeccable timing!

I have changed employers since we have chatted last time and I was
just looking for some sort of clustering solution for OSG because we
have an upcoming project that will need it. So I am going to have a
look at this pretty soon!

Thanks and keep up the good work!

Jan




On Mon, May 17, 2010 at 6:49 PM, Stefan Eilemann <[email protected]> wrote:
> Hello All,
>
> We'd like to announce the availability of osgScaleViewer, a scalable,
> cluster-ready OpenSceneGraph viewer based on the Equalizer parallel
> rendering toolkit.
>
> Th integration with Equalizer offers a number of high-level features
> to developers searching to develop cluster-based OSG applications,
> including, but not limited, to:
>
> - Run-time resource configuration
> - Scalable rendering to aggregate multiple GPU's to render a single
>  or multiple views.
> - Automatic, application-transparent load-balancing of GPU's across
>  multiple displays
> - Support for fast data distribution based on versioned C++ objects
>
> osgScaleViewer was initially developed by the Computer Graphics and
> Multimedia Systems Group, University of Siegen and is now maintained by
> the Equalizer core team. Various immersive applications have already
> been developed based on this code.
>
> Along with the public release, an accompying White Paper[1] has been
> published. osgScaleViewer is part of the Equalizer distribution,
> available through subversion [2].
>
>
> Best,
>
> Stefan.
>
> [1]
> http://www.equalizergraphics.com/documents/WhitePapers/OpenSceneGraphClustering.pdf
> [2] svn co https://equalizer.svn.sourceforge.net/svnroot/equalizer/trunk/src
>
> --
> http://www.eyescale.ch
> http://www.equalizergraphics.com
> http://www.linkedin.com/in/eilemann
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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