Hi Dario,

Maybe the FBX code doesn't use the FBX file's directory as a base dir for 
textures; try copying the FBX+textures in osgconv's dir for testing. I may 
(should?) investigate this, but I'm far too busy right now.
Help, anyone?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Dario Minieri" <[email protected]> a écrit :

> Hi,
> 
> I've a very annoying problem converting an fbx file into an osg
> through osgconv. The fbx file contains the (correct) refer to a
> texture (I'm able to correctly show the fbx in my modeling tool and I
> see the path in the fbx ASCII version...) but when I try the
> convertion I see those messages error:
> 
> Warning: Could not find plugin to read objects from file "".
> Warning: Could not find plugin to read objects from file "".
> Warning: Could not find plugin to read objects from file
> "//Parent/Dir/of/current/path".
> 
> The osg file is created, all meshes there are, but no texture. I've
> tried with both fbx plugin in osg 2.8.3 and current OSG svn build.
> I've the same problem.
> 
> You have some suggestion?
> 
> Thank you!
> 
> Cheers,
> Dario
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28328#28328
> 
> 
> 
> 
> 
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