Hi Dario, Maybe the FBX code doesn't use the FBX file's directory as a base dir for textures; try copying the FBX+textures in osgconv's dir for testing. I may (should?) investigate this, but I'm far too busy right now. Help, anyone?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Dario Minieri" <[email protected]> a écrit : > Hi, > > I've a very annoying problem converting an fbx file into an osg > through osgconv. The fbx file contains the (correct) refer to a > texture (I'm able to correctly show the fbx in my modeling tool and I > see the path in the fbx ASCII version...) but when I try the > convertion I see those messages error: > > Warning: Could not find plugin to read objects from file "". > Warning: Could not find plugin to read objects from file "". > Warning: Could not find plugin to read objects from file > "//Parent/Dir/of/current/path". > > The osg file is created, all meshes there are, but no texture. I've > tried with both fbx plugin in osg 2.8.3 and current OSG svn build. > I've the same problem. > > You have some suggestion? > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28328#28328 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

