Odd, the SDK doesn't seem to be able to get the FileName or the
RelativeFileName from the FBX file. I don't know why (it works fine for all
other FBX files I've tried it with) but it sounds like something may have
gone wrong during export. Cinema4D isn't an Autodesk product so their FBX
export may be even more bug-ridden than Max/Maya et al.

I couldn't see any significant difference between the two files you
attached. Regardless, LayeredTexture won't be the problem - it's merely a
derived class of KFbxTexture so it's handled exactly the same by the plugin.
HTH
-Michael

On 31 May 2010 19:25, Dario Minieri <[email protected]> wrote:

> Hi,
>
> It seems that the problem is in the FBX file exported from my modeling tool
> (Cinema4D). The textures are rapresented by LayeredTexture FBX node instead
> the simple Texture node and there are others differences in the Material
> sections.
>
> For example, the first file (MAX) is a simple cube with some material
> applied at its surfaces exported from Cinema4D. osgconv from osg 2.8.3/2.9.7
> DON'T show it correctly.
>
> Instead, the second file (C4D) is the same scene exported from 3DSMAX.
> LayeredTexture nodes aren't present. osgconv from osg 2.8.3/2.9.7 show it
> correctly.
>
> Ultimately, I can't judge whether the LayeredTexture use is legal in
> Cinema4D FBX exporter or if there is no interpretation of these nodes in the
> fbx plugin.
>
> Thank you!
>
> Cheers,
> Dario
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28385#28385
>
>
>
>
> _______________________________________________
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>
>
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