Hi all! I am currently rendering to a texture by attaching it to a camera as Camera::COLOR_BUFFER.
Now I want to read data back to the CPU from this texture. I have looked at the examples and examined the forum, but I still don't understand how to do this. Can anyone please point me to the information I need or provide some code examples to get me started? Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28741#28741 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

