Hi all!

I am currently rendering to a texture by attaching it to a camera as 
Camera::COLOR_BUFFER. 

Now I want to read data back to the CPU from this texture. I have looked at the 
examples and examined the forum, but I still don't understand how to do this.  

Can anyone please point me to the information I need or provide some code 
examples to get me started?

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=28741#28741





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