glReadPixels is one way you have to call something like glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT); when with FBO's I think ( along time since I have done this )
Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Martin Aasen Sent: Wednesday, June 09, 2010 9:33 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Read texels from texture in GPU memory Hi all! I am currently rendering to a texture by attaching it to a camera as Camera::COLOR_BUFFER. Now I want to read data back to the CPU from this texture. I have looked at the examples and examined the forum, but I still don't understand how to do this. Can anyone please point me to the information I need or provide some code examples to get me started? Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28741#28741 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org