Hi,

Thanks for the replies, guys! I think we are on to something, but I have to 
make myself a bit more clear. 

What I want is a function like

float getSample(Texture2D* tex, Vec2 pos),

which will return the float value stored in tex at pos (tex is a float 32 
texture with one component) on demand. I would also need a function that will 
read a subset of the texture, not only a single texel. I guess I want the 
functionality provided by osg::Image::readPixels, but I want to read from a 
specified texture, not the window frame buffer.

I don't want to transfere the full texture image from GPU to CPU on each frame, 
which is what I believe osgprerender does. Sorry for not making this clear from 
the start. Any ideas on how to do this?


Cheers,
Martin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28748#28748





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