Hi Martin,

you can look at the osgprerender example when use_image is set. You attach an 
image to the camera and read the image data in a postdraw callback

-Fred

----- "Martin Aasen" a écrit :

> Hi all!
> 
> I am currently rendering to a texture by attaching it to a camera as
> Camera::COLOR_BUFFER. 
> 
> Now I want to read data back to the CPU from this texture. I have
> looked at the examples and examined the forum, but I still don't
> understand how to do this.  
> 
> Can anyone please point me to the information I need or provide some
> code examples to get me started?
> 
> Cheers,
> Martin
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28741#28741
> 
> 
> 
> 
> 
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