Thank you. I don't understand where is the error because in my program I simply
call sometimes a removeUpdateCallback(nc) then an addUpdateCallback(nc) over my
object, where nc is an osgAnimationCallback* object. I never delete my object
then it's very strange this output.
Can anybody help me?
thanks
This is call stack:
osg65-osgd.dll!osg::NodeCallback::traverse(osg::Node * node=0x01aba720,
osg::NodeVisitor * nv=0x019f5f68) Line 21 + 0x2d bytes C++
osg65-osgd.dll!osg::AnimationPathCallback::operator()(osg::Node *
node=0x01aba720, osg::NodeVisitor * nv=0x019f5f68) Line 251 C++
osg65-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
& node={...}) Line 85 + 0x1c bytes C++
osg65-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Transform &
node={...}) Line 57 + 0x1a bytes C++
osg65-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform &
node={...}) Line 136 + 0x13 bytes C++
osg65-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor &
nv={...}) Line 37 + 0x41 bytes C++
osg65-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...}) Line
62 + 0x25 bytes C++
osg65-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...}) Line
191 + 0x1c bytes C++
osg65-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
& node={...}) Line 86 + 0x25 bytes C++
osg65-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
node={...}) Line 56 + 0x1a bytes C++
osg65-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...}) Line 38
+ 0x41 bytes C++
osg65-osgViewerd.dll!osgViewer::Scene::updateSceneGraph(osg::NodeVisitor &
updateVisitor={...}) Line 87 + 0x1e bytes C++
osg65-osgViewerd.dll!osgViewer::Viewer::updateTraversal() Line 882
C++
osg65-osgViewerd.dll!osgViewer::ViewerBase::frame(double
simulationTime=1.7976931348623157e+308) Line 608 + 0xf bytes C++
osg65-osgViewerd.dll!osgViewer::ViewerBase::run() Line 581 + 0x1b
bytes C++
osg65-osgViewerd.dll!osgViewer::Viewer::run() Line 322 C++
ARGAME.exe!main() Line 141 + 0xf bytes C++
ARGAME.exe!__tmainCRTStartup() Line 586 + 0x19 bytes C
ARGAME.exe!mainCRTStartup() Line 403 C
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=28820#28820
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