Ok, then you'll have to start from the beginning, climbing up the stack in order to know what was that pointer pointing to before the crash.
If you know the type of object that is the one that is being freed, you can watch for the addresses were they are stored at the beginning of your program, then let it run until it crashes to see what object is the culprit. After that, you can track it in a new run in order to see where the problem appears. -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

