Ok, then you'll have to start from the beginning, climbing up the stack
in order to know what was that pointer pointing to before the crash.

If you know the type of object that is the one that is being freed, you
can watch for the addresses were they are stored at the beginning of
your program, then let it run until it crashes to see what object is the
culprit. After that, you can track it in a new run in order to see where
the problem appears.
-- 
Alberto

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to