Hi,

Think I'm talking about glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ... )

http://www.opengl.org/wiki/Vertex_Buffer_Objects

> 
> I suggest that you make a VBO for your vertices (vertex, normals, texcoords, 
> perhaps other things) and another VBO for indices (IBO).
> 


Thank you!

Cheers,
Peter

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