Peter,

You create an index array (EBO) with one of the osg::DrawElements* classes.
Then call osg::Geometry::addPrimitiveSet to associate it with the VBO.


Glenn Waldron : Pelican Mapping


On Wed, Jun 16, 2010 at 6:18 AM, Peter Wrobrl <[email protected]> wrote:

> Hi,
>
> sorry, the process is still not clear for me. So just to summerize: I
> create arrays for Vertices, Normals and UVs, all of them have the same
> length and I set them with Geometry::Vertex/Normal/TexCoordArray.
> The Triangles I want to render share some of these VertexData. So I would
> like to pass an Index Array  ( I guess the EBO ), which builds the triangles
> from the Index Array. How do I specify this Index Array ?
>
> Thank you!
>
> Cheers,
> Peter
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=28994#28994
>
>
>
>
>
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