Hi, sorry, the process is still not clear for me. So just to summerize: I create arrays for Vertices, Normals and UVs, all of them have the same length and I set them with Geometry::Vertex/Normal/TexCoordArray. The Triangles I want to render share some of these VertexData. So I would like to pass an Index Array ( I guess the EBO ), which builds the triangles from the Index Array. How do I specify this Index Array ?
Thank you! Cheers, Peter ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28994#28994 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

