Hi,

sorry, the process is still not clear for me. So just to summerize: I create 
arrays for Vertices, Normals and UVs, all of them have the same length and I 
set them with Geometry::Vertex/Normal/TexCoordArray.
The Triangles I want to render share some of these VertexData. So I would like 
to pass an Index Array  ( I guess the EBO ), which builds the triangles from 
the Index Array. How do I specify this Index Array ?

Thank you!

Cheers,
Peter

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