Hi Peter, I believe you are over complicating the process. Just set up the vertex/normal/colour arrays and primitives sets as you would do without buffer objects enabled, see the osggeometry example for an illustration of how to do this. Once you have got this sorted out then just enable the use of buffer objects via geometry->setUseVertexBufferObjects(true), and that's it, the OSG will do the rest for you.
Robert. On Wed, Jun 16, 2010 at 11:18 AM, Peter Wrobrl <[email protected]> wrote: > Hi, > > sorry, the process is still not clear for me. So just to summerize: I create > arrays for Vertices, Normals and UVs, all of them have the same length and I > set them with Geometry::Vertex/Normal/TexCoordArray. > The Triangles I want to render share some of these VertexData. So I would > like to pass an Index Array ( I guess the EBO ), which builds the triangles > from the Index Array. How do I specify this Index Array ? > > Thank you! > > Cheers, > Peter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28994#28994 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

