Thanks Robert,
Sunil.

On Wed, Jun 23, 2010 at 2:24 PM, Robert Osfield <[email protected]>wrote:

> Hi Sunil,
>
> I am not at all surprised that performacne is slow.  What you are
> doing is the best way possible to destroy performance - killing CPU
> and GPU efficiency at the same, well done :-)
>
> The right way to do what you want is to implement a custom picking
> route, that enables you to pick the points you want in the they way
> you want.  You should be able to build an osg::KdTree to help you,
> have a look at the exisiting implementation for line intersection
> (osgUtil::LineSegmentIntersection/osgUtil::IntersectionVisitor/osg::KdTree)
> for inspiration.
>
> Robert.
>
> On Wed, Jun 23, 2010 at 9:49 AM, Sunil S Nandihalli
> <[email protected]> wrote:
> > Hello everybody,
> >  I have a large number of points to be displayed ..(about 200,000) .. I
> want
> > to be able to pick each one of them. I have made each point a seperate
> geode
> > ..The rendering is very slow. Possibly if I place all of them in a single
> > geometry/drawable it could improve the performance.. but then I don't
> know
> > how to enable picking of each and every point (via mouse) .. I was
> wondering
> > if any of you had any solution to this problem.
> > Thanks in advance
> > Sunil.
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> >
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> >
> >
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