Hi Wang Rui,

I've just tried your Cmake scripts out and they compile
osgIntrospection.  As it's a reasonable first step I've gone ahead an
merged these CmakeLists.txt and CMakeModules files and checked them
into osgIntrospection/svn/trunk.

I'll contact Jose Luis Hidalgo about getting your write permission for
osgIntrospection.

Cheers,
Robert.

On Wed, Jun 23, 2010 at 1:35 PM, Wang Rui <[email protected]> wrote:
> Hi Robert,
> FYI, I have created a set of cmake scripts to build OSG based projects
> before. I just tested it with the osgIntrospection library only and it seems
> to work well. I would like to share it with the community and see if it can
> be a not bad replacement.
> Besides, osgBullet and osgworks created by Paul Martz also has a couple of
> light-weight cmake scripts. I wonder if it can work on more platforms. (mine
> is only tested on windows and linux)
> Please note that I didn't add cmake scripts for wrappers and examples in the
> attachment at present. Let's first have a look at all possibilities. :)
> Cheers,
> Wang Rui
>
> 2010/6/23 Robert Osfield <[email protected]>
>>
>> Hi All,
>>
>> On Wed, Jun 23, 2010 at 12:44 PM, Robert Osfield
>> <[email protected]> wrote:
>> > I'll create the above osgIntrospection project this week
>>
>> The first step is now done, I've created a new osgIntrospection
>> project and moved in the source for the include/osgIntrospection
>> src/osgIntrospection, src/osgWrappers and the
>> examples/osgintrospection, you can check it out at:
>>
>>  svn co http://www.openscenegraph.org/svn/osg/osgIntrospection/trunk
>> osgIntrospection
>>
>> I have yet copied in a working set of CMakeLists.txt files yet though,
>> so the the above project doesn't compile, it just the headers and
>> sources.  The current work in OSG svn/trunk for osgIntrospection uses
>> the OSG's CMakeLists.txt set that is probably overkill for
>> osgIntrospection.  Perhaps using VPB's CMakeLists.txt set would be a
>> bit less overdone, but even that is based on the OSG's.  A new bunch
>> of Cmake scripts would probably be best.
>>
>> Thoughts?
>> Robert.
>> _______________________________________________
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>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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>
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