Hi,
what's wrong in the following code?

Code:
osg::Geometry* createPyramid(const osg::Matrixd& iTransform, const osg::Vec4& 
iColor)
{
   osg::Geometry* geom = new osg::Geometry;

   osg::Vec3Array* vertices = new osg::Vec3Array(5+2);
   (*vertices)[0].set(iTransform.preMult(osg::Vec3d(8.0f, 0.0f, 0.0f)));
   (*vertices)[1].set(iTransform.preMult(osg::Vec3d(0.0f, 8.0f, 0.0f)));
   (*vertices)[2].set(iTransform.preMult(osg::Vec3d(-8.0f, 0.0f, 0.0f)));
   (*vertices)[3].set(iTransform.preMult(osg::Vec3d(0.0f, -8.0f, 0.0f)));
   (*vertices)[4].set(iTransform.preMult(osg::Vec3d(0.0f, 0.0f, 25.0f)));

   (*vertices)[5].set(iTransform.preMult(osg::Vec3d(0.0f, 0.0f, 25.0f))); 
//4line
   (*vertices)[6].set(iTransform.preMult(osg::Vec3d(0.0f, 0.0f, -50.0f))); 
//4line

   osg::UByteArray* indices = new osg::UByteArray(18);
   (*indices)[0]=0;  (*indices)[1]=1;  (*indices)[2]=4;
   (*indices)[3]=1;  (*indices)[4]=2;  (*indices)[5]=4;
   (*indices)[6]=2;  (*indices)[7]=3;  (*indices)[8]=4;
   (*indices)[9]=3;  (*indices)[10]=0; (*indices)[11]=4;
   (*indices)[12]=1; (*indices)[13]=0; (*indices)[14]=3;
   (*indices)[15]=2; (*indices)[16]=1; (*indices)[17]=3;

   geom->setVertexArray(vertices);
   geom->setVertexIndices(indices);

   osg::Vec4Array* colors = new osg::Vec4Array;
   colors->push_back(iColor);
   geom->setColorArray(colors);
   geom->setColorBinding(osg::Geometry::BIND_OVERALL);

   geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::TRIANGLES, 0, 
indices->size()));

   geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 5, 2)); 
//4line

   return geom;
}



I added the three "//4line" lines of code to explain my problem. In this case I 
would add a line starting from the top of the pyramid downwards but I just see 
the pyramid instead.

Regards
Gianni

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http://forum.openscenegraph.org/viewtopic.php?p=29322#29322





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