Nick, I didn't get the second solution, anyway I think my case is a little bit 
particular. I don't need to move the arrow around but it is just part of a 
cross axes I have to add to the scene. It is fixed under a separate camera. So 
the transformation you can see as first parameter of createPyramid() method is 
just to generalize the creation of the three axes (X, Y and Z).

Gianni

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