I understand discrete math but I'm still confused. Shouldn't intersections just retrieve the hit polygons so why should this be a mathematical calculation? Also, I'd expect a "double" to be able to represent a "0.0" value without loss of precision.
Paul P. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29582#29582 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org