robertosfield wrote: > On Thu, Jul 1, 2010 at 11:27 AM, Paul Palumbo <> wrote: > > > I understand discrete math but I'm still confused. > > > > Shouldn't intersections just retrieve the hit polygons so why should this > > be a mathematical calculation? Also, I'd expect a "double" to be able to > > represent a "0.0" value without loss of precision. > > > > Go use a debugger. > > Robert. >
I can not say I fully understand this code but I would say that the problem is probably more associated with the "epsilon = 1e-4" code in LineSegmentIntersection::intersectAndClip than any discrete math problem. This results in _e.z having a -0.0001 value and _s.z having a 0.0001 value which then effects the remap_ratio. I'm using OSG 2.8.3. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29600#29600 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

