Hi Paul, there's a calculation that returns you the exact point picked inside the polygon. You have the primitive index to extract the picked poly from the drawable. HTH, Ricky
On Thu, Jul 1, 2010 at 12:27, Paul Palumbo <[email protected]> wrote: > I understand discrete math but I'm still confused. > > Shouldn't intersections just retrieve the hit polygons so why should this > be a mathematical calculation? Also, I'd expect a "double" to be able to > represent a "0.0" value without loss of precision. > > Paul P. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=29582#29582 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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