On Thu, Jul 1, 2010 at 11:27 AM, Paul Palumbo <[email protected]> wrote: > I understand discrete math but I'm still confused. > > Shouldn't intersections just retrieve the hit polygons so why should this be > a mathematical calculation? Also, I'd expect a "double" to be able to > represent a "0.0" value without loss of precision.
Go use a debugger. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

