Hi Norbert,
could you post a working example (source code) showing how you integrated
OsgART with osgPPU?

Thanks.
Alessandro

On Thu, Jul 1, 2010 at 1:47 PM, Norbert Kovacs <[email protected]> wrote:

> Hi,
>
> Well, I actually made it work, using additive blending. :)
>
> And I found out that the shaders from the osgPPU svn trunk work fine with
> ATI cards, so all is good :)
>
>
> Thank you for your time though!
>
> Norbert
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29591#29591
>
>
>
>
>
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