Hi Norbert, could you post a working example (source code) showing how you integrated OsgART with osgPPU?
Thanks. Alessandro On Thu, Jul 1, 2010 at 1:47 PM, Norbert Kovacs <[email protected]> wrote: > Hi, > > Well, I actually made it work, using additive blending. :) > > And I found out that the shaders from the osgPPU svn trunk work fine with > ATI cards, so all is good :) > > > Thank you for your time though! > > Norbert > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=29591#29591 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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