Hi,

I have a question regarding the transformation matrix of the viewer. What is 
the default? I mean, when just loading the osg file and then displaying using 
viewer.run, what are the matrices? How does osg render it?  I am used to 
explicity transforming the object from the viewer reference, however, osg does 
it for me. I don't seem to fathom where does it "keep" the object and the 
camera. 

Thank you!

Cheers,
Ricky

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