Hi,

Thank you for the reply! 
I understand that I need to set the view matrix at each frame and that's 
exactly what I am going for. However, my problem has been to find out how the 
model is set up. In other words, where is it placed in terms of camera 
coordinates? If I am right, from the looks of it, it is placed in the center? 

What I am going for is basically this: I want to keep the model "stationary", 
but move the camera (view matrix) around and capture snapshots of the model 
from different locations. I want to hard code the view matrices, but I cannot 
fathom how I can place them. I am used to transforming the object and keeping 
the camera fixed (OpenGL way). Any suggestions to what I can do? 

Thank you!

Cheers,
Ricky

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http://forum.openscenegraph.org/viewtopic.php?p=30009#30009





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