Hi Ricky, I'm not sure how to answer your question because I'm not sure what your actually asking as you mixed various different concepts up.
The osgGA camera manipulators automatically center on scenes that are loaded by taking the center and radius of the bounding sphere of the loaded model. If you don't use a camera manipulator with the viewer then you'll need to set the viewer Camera ViewMatrix directly yourself on each frame. Does this go anyway to answer your question? I'm only guess to what you might mean. Robert. On Mon, Jul 12, 2010 at 4:52 AM, Ricky Flintoff <[email protected]> wrote: > Hi, > > I have a question regarding the transformation matrix of the viewer. What is > the default? I mean, when just loading the osg file and then displaying using > viewer.run, what are the matrices? How does osg render it? I am used to > explicity transforming the object from the viewer reference, however, osg > does it for me. I don't seem to fathom where does it "keep" the object and > the camera. > > Thank you! > > Cheers, > Ricky > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=29905#29905 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

