Hi,

I've got a texture mapped geometry in a scene that I'm "shooting rays" at. I'm 
using the osgUtil::IntersectVisitor::Hit structure to get at the drawable that 
was intersected.  What I really need is the color of the polygon at the 
intersected point.  I have the hit point location in world coordinates, the 
normals, but now just need the RGB value of the texture hit. 

Thank you!

Cheers,
Robert

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