Hi, I've got a texture mapped geometry in a scene that I'm "shooting rays" at. I'm using the osgUtil::IntersectVisitor::Hit structure to get at the drawable that was intersected. What I really need is the color of the polygon at the intersected point. I have the hit point location in world coordinates, the normals, but now just need the RGB value of the texture hit.
Thank you! Cheers, Robert ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30561#30561 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

