Hi, Right, I understand that I can make a call to osg::Image::getColor(s,t), however how do I convert from world coordinates (intersection on the object) to texture coordinates? Is there a method in osg to do this, or do I need to come up with a coordinate transformation matrix? Clearly this has had to have been done. I guess I can look at the osg source to see how an image is texture mapped onto a 3d object and just do the reverse?
Thank you! Cheers, Robert ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30629#30629 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

