Hi Robert,

You'll need to get the texture coordinates from the intersection point
and then look up the colour from the any osg::Image attached the
osg::Texture's that are attached to the osg::StateSet associated with
the intersection geometry.

Robert.

On Thu, Aug 5, 2010 at 4:15 PM, Robert Youngren
<[email protected]> wrote:
> Hi,
>
> I've got a texture mapped geometry in a scene that I'm "shooting rays" at. 
> I'm using the osgUtil::IntersectVisitor::Hit structure to get at the drawable 
> that was intersected.  What I really need is the color of the polygon at the 
> intersected point.  I have the hit point location in world coordinates, the 
> normals, but now just need the RGB value of the texture hit.
>
> Thank you!
>
> Cheers,
> Robert
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30561#30561
>
>
>
>
>
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