Hi,
maybe you can use spheres to get an initial vector between the objects
and then use this vector in the OSG intersection code to get more
precision for where this vector intersects the two objects.
jp
On 16/08/10 19:00, Sanat Talmaki wrote:
Hi Paul,
That is the method I had initially thought of (i.e. the distance between
centres of spheres obviously :) and not the other one !)
I was building osgbullet and am able to build the projects in visual studio
successfully. All my dependencies are built right as osgWorks' binaries run
alright. But osgBullet's binaries hang on me when I try to run them. I will
post that in a seperate thread as it will be misleading to discuss it in this
one.
Thanks.
Sanat
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