Hi,

I tried the following code:


Code:
//BoundingSphere using computeBound()
        osg::BoundingSphere bh1Sphere = backhoe1Group->computeBound();
        osg::BoundingSphere bh1PATSphere = backhoe1PAT->computeBound();
        //BoundingSpere using computeBound():
  osg::BoundingSphere bh2Sphere = backhoe2Group->computeBound();
  osg::BoundingSphere bh2PATSphere = backhoe2PAT->computeBound();
..................
float x1, x2, y1, y2, distance;
  if(bh1Sphere.intersects(bh2Sphere))
  {
    std::cout << "The backhoes are colliding !!" 
              << std::endl;
    x1 = bh1Sphere.center().x();
    x2 = bh2Sphere.center().x();
    y1 = bh1Sphere.center().y();
    y2 = bh2Sphere.center().y();
    distance = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
    std::cout << "distance = " << distance;
    std::cout << std::endl;
  }
  else
  {
    x1 = bh1Sphere.center().x();
    x2 = bh2Sphere.center().x();
    y1 = bh1Sphere.center().y();
    y2 = bh2Sphere.center().y();
    distance = sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));
    std::cout << "distance = " << distance;
    std::cout << std::endl;
  }





However, both the spheres (1 and 2) have the same centre coordinates. When I 
try the same thing using spheres that are bounds for the top-most PATNodes, I 
again get the same result (i.e. centre coordinates are the same).

I find this confusing as both the nodes have different positions. Is this a 
sensible approach to take though ? 

Cheers,
Sanat

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30880#30880





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