Hi, My 3d model is a number of nodes linked by PATs and a Group node right on top.
So when I was going through the methods, I observed that the getBound() works only for nodes. Then I also came across the computeBound() which can be used with Group nodes. Code: virtual BoundingSphere osg::Group::computeBound ( ) const [virtual] Compute the bounding sphere around Node's geometry or children. This method is automatically called by getBound() when the bounding sphere has been marked dirty via dirtyBound(). Reimplemented from osg::Node. So I wasn't sure which is the method to go ? If I compute bounding spheres for each node that makes up my 3d model, can I link all of them so that I can check for proximity between another 3d model and this one ? If any of the examples deal with something similar, I would be glad to go through that but I didn't know which one. Thank You Sincerely, Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30860#30860 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

