Hi Serge,

On Tue, Aug 17, 2010 at 10:28 AM, Serge Lages <[email protected]> wrote:
> Thanks for your input, I'll take a look to these posts.
> Each time we try to use osgParticle we have new problems, I think we'll
> going to look for another solution, we only need simple particles effects.
> Anyone has good reading about GPU based particle engines to share ?

osgParticle is a bit of an awkward beast, rather long in tooth now -
save for the PrecipitationEffect it's almost all the work is done the
CPU.  The best way to do particles systems these days is to use
shaders - the PrecipitationEffect demonstrates that this approach
really scales well.

Wang Rui is currently working on new functionality for osgParticle, I
don't know the details though.

Robert.
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