Hi Serge, On Tue, Aug 17, 2010 at 10:28 AM, Serge Lages <[email protected]> wrote: > Thanks for your input, I'll take a look to these posts. > Each time we try to use osgParticle we have new problems, I think we'll > going to look for another solution, we only need simple particles effects. > Anyone has good reading about GPU based particle engines to share ?
osgParticle is a bit of an awkward beast, rather long in tooth now - save for the PrecipitationEffect it's almost all the work is done the CPU. The best way to do particles systems these days is to use shaders - the PrecipitationEffect demonstrates that this approach really scales well. Wang Rui is currently working on new functionality for osgParticle, I don't know the details though. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

