Igor Lebedev wrote:
Hi,

Ok. I did it like that. The same thing. Weird index values and bunch of 
polygons. So i should search in render function?

I'm not sure I can help you any more than that. You've made statements that you know the structure and organization of the geometry that you're loading, so I assume you know what kind of primitives you have. If your primitives are indexed, then you should have one or more DrawElements primitive sets in the geometry. If not, you may have DrawArrays primitive sets instead, in which case there won't be any indices.

The impression I get is that you're trying to rush as quickly as possible to get stuff on the screen. I wouldn't be surprised if one or more of the assumptions you've made along the way turns out to be false. I'd suggest slowing down a bit, work through an example or two, and figure out how to do things correctly. You'll end up with far fewer headaches that way.

--"J"

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