Hi, Okay... I get indices like that:
_indices = temp->asGroup()->getChild(0)->asGroup()->getChild(i)->asGeode()->getDrawable(0)->asGeometry()->getPrimitiveSet(0); //temporary; data existence is checked; i know it's bad and then indices[i] = (int*)(*_indices).getDataPointer(); //copy to 2-dimensional array by mesh index It compiles, renders. But it does render weird bunch of polygons. So my question is: Is there mistake with indices copying, or should i review my rener code?(i did some major fixes to render models, loaded with new importer, but maybe i missed something). Thank you! Cheers, Igor ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30892#30892 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

