Hi,

Geometry is loaded and rendered ok. I wanted to do materials next, but 
encountered small problem.

If i add bone/bones to my model, osg loads them as an additional mesh. It may 
be ok, but there are two consequences:

1. If i try to copy texcoords - crash. So i need to find away for importer to 
identify that mesh and skip it.

2. Why skip? I know, that LightWave stores real bones in ".lws"(scene file). 
But i'm really aware, that osg doesn't support LightWave bone animation, 
looking at strange behavior with bones in .lwo(object) files.

Thank you!

Cheers,
Igor

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http://forum.openscenegraph.org/viewtopic.php?p=30947#30947





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