Hi,
have you tried callind ->dirty() on the array? Are you using VBOs or
display lists?
jp
On 19/08/10 22:18, Emilie Deschamps wrote:
Hi,
My question may be obvious but I can't figure it out. Here's my problem:
I have a (rig)geometry, with a vertexArray, a normalArray, and a colorArray
(bind per vertex). Somewhere else in my code, I keep pointers to some of those
values (a subset of vertices, a part of my geometry). When I modify a vertex or
a normal by thoses pointers, my geometry get updated as expected. But when I
modify a color, nothing happens !! What am I missing ?
Thank you!
Cheers,
Emilie
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=30938#30938
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