Hi,

have you tried callind ->dirty() on the array? Are you using VBOs or display lists?

jp

On 19/08/10 22:18, Emilie Deschamps wrote:
Hi,

My question may be obvious but I can't figure it out. Here's my problem:

I have a (rig)geometry, with a vertexArray, a normalArray, and a colorArray 
(bind per vertex). Somewhere else in my code, I keep pointers to some of those 
values (a subset of vertices, a part of my geometry). When I modify a vertex or 
a normal by thoses pointers, my geometry get updated as expected. But when I 
modify a color, nothing happens !! What am I missing ?

Thank you!

Cheers,
Emilie

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