Hi, Is there a simple way to programmatically set rotation of a model in osgViewer? [code]myViewer->setSceneData(fancyObject); myViewer->run();[/code] After this code, the object is displayed statically in the window. To get it to rotate, the user must click and pull the object in the desired direction. What I am looking for is something like this: [code]myViewer->setSceneData(fancyObject); myViewer->cameraManipulator->rotate(angle, speed); myViewer->run();[/code]
Is there such a thing, and if not what is the next-best? Thank you! Cheers, Dženan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31105#31105 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

