Hi Dženan,

On 30/08/10 20:35 , Dženan Zuki wrote:
> mainForm.vis->setSceneData(my_object);
> osg::Vec3 achse(0.1, 0.2, 0.974); 
> osg::Matrixd myRotationMatrix; 
> myRotationMatrix.makeRotate(osg::DegreesToRadians(2.0f), achse); 
> mainForm.vis->getCameraManipulator()->setByMatrix(mainForm.vis->getCameraManipulator()->getMatrix()
>  * myRotationMatrix); 

If you're using a camera manipulator it might be overwriting the matrix you're 
setting
with its own values.  Remove the camera manipulator and set the camera view 
matrix instead
and it should be fine.

/ulrich
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