Something quick and easy would be to calculate a new position for your camera
on each frame and set the view matrix as part of a frame() loop.
while(!myViewer->done())
{
myViewer->getCamera()->setViewMatrix(whatever it should be this frame);
myViewer->frame();
}
Cheers,
Tom
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=31114#31114
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