you need to write a node visitor and when you hit a Geode, then go over the drawables. There is a functor somewhere that gets you triangles from the drawables (have a look at TriangleFunctor) -Nick
On Mon, Aug 30, 2010 at 9:07 PM, Sanat Talmaki <sanat.sch...@gmail.com>wrote: > Hi, > > I am having trouble figuring out how I can get the list of triangles > (vertices) that make up an osg object to use in another algorithm that needs > a list of triangle vertices that make up the model. (I have seen the models > I intend to use in osgviewer using the 'w' key and they are made up of only > triangles. > > So if I am using either a .osg model or a model loaded through > osgDB::readNodeFile(...), I would like to store in memory the list as above. > > I was hoping to get some tips on how I can start approaching this. (I hope > I have been able to explain my problem clearly enough) > > Thank You > > Sincerely, > Sanat. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31163#31163 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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