Hi Paul,

Thanks for your suggestion. I take a look at tiranglefunctor.

I am trying to get the list of vertices like this: (the algorithm that I'm 
trying to use, uses a file type called TRI or TRIS which is basically a list of 
triangle vertices that it then uses to compare with another model's vertices:

Code:
TRI

1000

1996

-0.499992173630748 -0.002298619180003688 0.001594571375850673
-0.04134986807655005 0.05770563707444018 -0.4949345894761177
-0.4529553837855104 0.1495382066464429 0.1498991162505212
0.4346928959408253 -0.2437053375790935 0.04061766431046052
0.3309653461123563 -0.2704424251427986 -0.2594664416752355
0.02970019333516602 0.1638967733743646 -0.4714400769910478
-0.1165843492451138 -0.477629262623616 -0.09098558675261177



Thanks

Sincerely,
Sanat

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http://forum.openscenegraph.org/viewtopic.php?p=31173#31173





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