Hi Paul, Thanks for your suggestion. I take a look at tiranglefunctor.
I am trying to get the list of vertices like this: (the algorithm that I'm trying to use, uses a file type called TRI or TRIS which is basically a list of triangle vertices that it then uses to compare with another model's vertices: Code: TRI 1000 1996 -0.499992173630748 -0.002298619180003688 0.001594571375850673 -0.04134986807655005 0.05770563707444018 -0.4949345894761177 -0.4529553837855104 0.1495382066464429 0.1498991162505212 0.4346928959408253 -0.2437053375790935 0.04061766431046052 0.3309653461123563 -0.2704424251427986 -0.2594664416752355 0.02970019333516602 0.1638967733743646 -0.4714400769910478 -0.1165843492451138 -0.477629262623616 -0.09098558675261177 Thanks Sincerely, Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31173#31173 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

