I understand, but I thought that Andrew identified a performance issue that could potentially be solved by modifying osg::Switch (or perhaps creating a custom node similar to switch) and possibly making a subsequent osg-submission, so I wanted to give him some context for that. That's all,...
Erik On 04-09-2010, at 17:56, Tom Pearce wrote: > Erik, > > I think if Andrew could avoid it he would, but > > Code: > typedef std::vector<bool> ValueList; > > > is built into osg::Switch. > > Cheers, > Tom > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31329#31329 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

