I understand, but I thought that Andrew identified a performance issue that 
could potentially be solved by modifying osg::Switch (or perhaps creating a 
custom node similar to switch) and possibly making a subsequent osg-submission, 
so I wanted to give him some context for that. That's all,...

   Erik

On 04-09-2010, at 17:56, Tom Pearce wrote:

> Erik,
> 
> I think if Andrew could avoid it he would, but
> 
> Code:
> typedef std::vector<bool>   ValueList;
> 
> 
> is built into osg::Switch.
> 
> Cheers,
> Tom
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31329#31329
> 
> 
> 
> 
> 
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