Hi Andrew, On Tue, Sep 7, 2010 at 4:25 PM, Andrew Cunningham <[email protected]> wrote: > Just as background, the model is a CAD model of a fairly typical part. > When broken down to the component CAD entities, there are a total of about > 19,000 groups in a hierarchy about 4 levels deep. Of course the geometry > could be coalesced to any level, but users expect visibility control and > attribute control down to the individual entity level. The traversal of the > scene graph is very significant portion of the time taken to refresh the > scene.
If the large number of internal nodes in the scene graph is the bottleneck then perhaps it would be appropriate to simplify it using custom nodes that can manage the specifics of your type of scene layout. OOoo just had an almighty lighting strike and thunder just outside my window... time to stand back from any electrics... Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

