Hi Licheng,

You don't mention which version of the OSG you are using, or whether
you've got the source and have compiled it.  If you think the function
is undefined then go source the source files and double check.  You
have access to svn/trunk and the dev series so you can easily cross
reference.

In general svn/trunk and the dev series may well be the better if you
are pushing the envelope w.r.t OSG usage - 99% of users should never
need to call these functions explicitly, but if you are part of that
1% then you are on the bleeding edge and should view the svn/trunk and
dev series as good base.

Robert.

On Mon, Sep 13, 2010 at 6:24 AM, Licheng Zhang <[email protected]> wrote:
> Hi,
>
> it's my careless , but osg::discardAllDeletedGLObjects() is also undefined.
> when I push the refresh button in the browser for about 12 times, the activex 
> control will crash. I don't know why. the thread conflict? or there are  any 
> resources which haven't been destroyed?
>
> Thank you very much!
>
> Cheers,
> Licheng
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=31552#31552
>
>
>
>
>
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