Hi Licheng, You don't mention which version of the OSG you are using, or whether you've got the source and have compiled it. If you think the function is undefined then go source the source files and double check. You have access to svn/trunk and the dev series so you can easily cross reference.
In general svn/trunk and the dev series may well be the better if you are pushing the envelope w.r.t OSG usage - 99% of users should never need to call these functions explicitly, but if you are part of that 1% then you are on the bleeding edge and should view the svn/trunk and dev series as good base. Robert. On Mon, Sep 13, 2010 at 6:24 AM, Licheng Zhang <[email protected]> wrote: > Hi, > > it's my careless , but osg::discardAllDeletedGLObjects() is also undefined. > when I push the refresh button in the browser for about 12 times, the activex > control will crash. I don't know why. the thread conflict? or there are any > resources which haven't been destroyed? > > Thank you very much! > > Cheers, > Licheng > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31552#31552 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

