Hi,

the osg::discardAllDeletedGLObjects has been found. 
the function was undefined because I hadn't add the file path osg/GLObjects. 
:-* 

Now I have new problems. 


Problem1:
the parameter of discardAllDeletedGLObjects is a contextID. How can I get the 
context ID?  The GraphicsContext was created like this:

osg::ref<osg::GraphicsContext> gc;

then in cpp file:
gc = osg::GraphicsContext::createGraphicsContext(traits.get());


Problem2:

all the destruction functions in OSG are protected . So I can not using delete 
myself. But If I want to release all the resources like graphicscontext...  
What can I do? using releaseGLObjects?
If so, the key is that there are many releaseGLObjects() functions in different 
classes ,which should I choose? call releaseGLObjects one by one?


Thank you! many thanks

Cheers,
Licheng

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http://forum.openscenegraph.org/viewtopic.php?p=31563#31563





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